+91 8160248065
804 Landmark, 100 Feet Rd, opp. Seema Hall, Anand Nagar, Ahmedabad
sales@einnosystech.com
einnosystecheinnosystech

Gaming Studio Achieves Zero-Downtime Deployments DevOps Services

  • San Mateo
  • Gaming
  • 12 weeks
  • B2C
  • AWS, Docker, Kubernetes, Jenkins, Terraform, Prometheus

Project Brief

A rapidly expanding online gaming studio wants to improve its DevOps agility in order to remain competitive in the dynamic gaming market. They intended to accomplish speedier release cycles, minimise downtime during upgrades, and provide their gamers with a smooth gaming experience.

Client Background

The firm had acquired great success with its flagship multiplayer game, but deployments were sluggish and error-prone. This resulted in frequent downtime, angry gamers, and missed income possibilities. 

Key Challenges:

Manual deployment techniques were time-consuming and error-prone, limiting their capacity to provide upgrades fast.
Unplanned downtime was common during deployments, which had a detrimental impact on both player experience and income.
The old infrastructure struggled to manage high traffic loads, resulting in performance concerns during popular events.
The lack of effective monitoring and warning methods made it impossible to identify and handle problems ahead of time.
The studio aimed to reduce cloud infrastructure expenses while retaining great performance and dependability.

Solution:

1. Discovery and Planning

We began a detailed review of the studio's existing development and deployment pipelines, finding blockages and possibilities for improvement. We worked with their teams to determine critical success measures such as deployment frequency, lead time to production, and mean time to recovery (MTTR). We also devised a tiered strategy to DevOps adoption.

2. Development

Our DevOps specialists collaborated with the studio's development and operations teams in automating the build, test, and deployment processes. We used Docker to containerise the game's components, which made them portable and easy to deploy. Kubernetes was utilised to orchestrate containers, ensuring effective resource utilisation and scalability. Jenkins was used for continuous delivery and integration (CI/CD), allowing for frequent and consistent releases.

3. Implementation

We helped the studio through a staged implementation strategy, beginning with small-scale deployments to evaluate the new DevOps methods. We gave their staff extensive training on the new tools and methods, establishing a culture of cooperation and continual development. We also set up a feedback loop to collect input from all stakeholders and iterate on the solution.

Tools & Technology Used
AWS Logo

AWS

Cloud Services

Terraform

Infrastructure as Code

Jenkins

CI/CD

Docker

Containerization

Prometheus

Monitoring & Alerting

Kubernetes

Orchestration

Features:

Zero-Downtime Deployments

Blue-green and canary releases enable smooth updates without disrupting player experience.

Rapid Release Cycles

Using automated CI/CD pipelines, the studio may release new features and bug fixes many times per day.

Scalable Infrastructure

The Kubernetes-based infrastructure scales dynamically to manage peak traffic loads and optimise performance during important events.

Proactive Monitoring

Real-time monitoring and alerts enable rapid issue discovery and response, reducing downtime.

Collaborative Culture

DevOps approaches promote cooperation and shared accountability among development, operations, and quality assurance teams.

Values Delivered:

The studio switched from monthly releases to numerous deployments each day.
Unplanned downtime was almost avoided, resulting in increased player happiness and retention.
The platform was capable of handling high traffic loads without sacrificing performance.
New features and problem patches were sent to players more quickly, increasing the game's competitiveness.
Efficient infrastructure management and resource utilisation resulted in considerable cost reductions.

Categories